Sonic engine life12/13/2022 Released for a budget price, Sonic Gems Collection failed to garner the same sales as its predecessor, no doubt hindered by the relative obscurity of the games featured. ![]() Quite what drew Sonic Team to double the already bloated character roster from Sonic Adventure is anybody’s guess, but even despite its generally poor critical reception and low opinion amongst Sonic fans, Sonic Heroes went on to sell very well, finishing the year as the UK’s sixth best-selling title and hanging around the top ten even a year after release.Īt least, it appeared to have been forgotten, but in 2005 Sega released Sonic Gems Collection for Gamecube, featuring Sonic The Fighters, Sonic R and fan favourite Sonic CD. None of the previous games’ camera problems had been addressed, combining with the unresponsive controls to cause countless unnecessary deaths, an issue exacerbated by appalling level design that saw players fight through three or four minutes of enemies only to be placed back at the start if they lost a life.Įngine issues aside, the game also drew strong fire for featuring too many characters yet again – with four teams and three characters per team, Sonic Heroes actually went down in the Guinness Book of World Records: Gamer’s Edition 2009 for featuring the most available characters in a platform game. When the first screenshots of its opening level were released, Sonic fans dared to hope its blue skies, chequered hills and inclusion of alternate routes was to mark Sonic’s proper entrance into 3D, but sadly Sonic Heroes proved to be among the worst games of his career.
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